

- #PIXEL 3XL FORZA HORIZON 4 IMAGE MOD#
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In fact, the thumbnail image on the video (and the article thumbnail on the front-page) are based on a Playground press image, which does have ray tracing enabled: you can see the vehicle reflected in the mounted lights at the front of the car.
#PIXEL 3XL FORZA HORIZON 4 IMAGE MOD#
In many scenarios, the changes can be subtle - especially in-game - but close-up to the car, the difference can be extraordinary, so using the mod in photo-mode can be highly beneficial in getting a much better shot.

The specific way that the reflections work also means that 'reflections within reflections' are possible - so wing mirrors reflected in the door glass 'work', though in this case, it's the cube-map from the mirror that is being reflected.

Anything outside of the player vehicle that makes its way into FH5's reflections all comes from that real-time cube-map image. It's important to stress that it is only the car - not the environment - being traced and certainly not other cars. Hardware accelerated ray tracing further embellishes effect by adding RT reflections of the vehicle onto the car itself, something the cube-maps can't do. Watch on YouTube Here's how ray tracing in Forza Horizon 5 looks enabled in all areas of the game - and the performance cost for using. These reflections are not perspective-correct, but it's close enough and works well enough. Effectively, you're looking at cube-map reflections generated continuously in real-time. If you can imagine six invisible cameras attached to the player vehicle, capturing imagery and mapping it onto a sphere, you get some idea of how the reflections are generated. To begin with, let's clarify how standard reflections work in Forza Horizon 5, because it's fair to say that even without RT, they look great.
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So, how beneficial is it and what is the performance cost? Could it be enabled in future on Xbox Series X?
#PIXEL 3XL FORZA HORIZON 4 IMAGE PC#
However, on the DF Supporter Program, one of our backers - Frosticles - produced an RT mod for the PC version (with an assist from Rotab for the Windows Store version), allowing for reflections to run in all modes of the game. This is something of a shame, especially when photo mode in particular stands to benefit immensely. This is the first time we've seen any phone at this price point take photos that rival those coming from top-dollar flagships if having a great camera is your main priority, there's no better value around than the Pixel 3a XL.Forza Horizon 5 ships on PC, Xbox Series X and Series S with hardware-accelerated ray tracing support to embellish vehicle reflections - but only in Forza Vista and garage modes. More importantly, the Pixel 3a XL has the same photographic prowess of the 3 XL, delivering equally stunning shots in any lighting condition. The processor is a lower-end Snapdragon 670, which leads to noticeably slower performance, but the 3a XL is still plenty snappy for the vast majority of tasks. Critics of the 3 XL's large display notch on the front will likely appreciate its removal with the 3a XL, with a design much more closely resembling that of the smaller Pixel 3. It trades in the 3 XL's frosted glass backing for a plastic one, and while it sacrifices amenities like water resistance and wireless charging, the design aesthetic is nearly identical from the back, with the same capacitive fingerprint sensor and two-tone color scheme. There's a lot to love about the Pixel 3a XL, which launched at nearly half the price of its higher-end counterpart.
